Cities: Skylines II was one of last year’s most notorious cases.
As the game’s first anniversary approaches, publisher Paradox Interactive reflects on what it would have done differently.
The game still hasn’t fully recovered after a year on the market.

Performance was initially the biggest problem.
Although the initial system requirements were high, Paradox raised them just before launch, and performance optimization strugglescontinuedafterward.
Players have also criticized expansions for feeling “rushed,” and Paradox has delayed upcoming expansions.
Reception to Cities: Skylines II has fallen well short of its beloved 2015 predecessor.
He indicated that ordinary players and fans of the first game might have illuminated problems that eluded QA testers.
Paradox’s new perspective is likely why it delayed Prison Architect 2 indefinitely in August.
Hopefully, the publisher can avoid another Cities: Skylines II situation.