The near equilibrium is understandable, considering many PC gamers also have consoles and vice versa.
The parity is also influenced by a smaller fidelity gap between consoles and comparably priced gaming computers.
Even if you lump PC handhelds into the console category, their software is interchangeable with desktops.

One distinction Capcom does make is with mobile gaming.
Nobody can argue that games are no longer a mainstream form of entertainment.
It will be fascinating to see how theupcoming launchof the PS5 Pro influences the market if at all.
The PS5 Pro is an interesting proposition.
I’m not convinced for one big reason price.
The PlayStation 4 launched at $400 in 2013.
Meanwhile, the PlayStation 5 launched in 2020 for $500.
After a four-year gap, the Pro version ships in just days for $700.
It’s just not an apples-to-apples comparison to the PS4 Pro’s sales.