It nails many aspects, but progression stands out the most.

Diablo creator David Brevikshareda similar sentiment in a recent interview with Video Gamer.

“The pacing on Diablo 2, I think, is great,” Brevik said.

Diablo creator says current ARPGs focus too much on quick leveling, cheapening the experience

However, reaching levels beyond that requires fighting larger mobs, as Paragon leveling becomes a slog.

This design pushes players to purchase the Battle Pass.

While not Diablo 4’s only flaw, it ranks high among the complaints from the franchise’s creator.

“I just don’t feel like that is a cool experience.

I find it kind of silly.”

He believes MMOs are just as guilty of this.

There’s no time to stop and enjoy the journey because the season “ends soon.”

This sense of urgency and rushed pace is exactly where publishers want players, as seasonal contentfuelsmicrotransactions.

I couldn’t agree more.

The single-player experience, however, remains the best for maintaining solid pacing.