But the extent of its role is something Nvidia’s Jensen Huang has shed a light on.

Currently, DLSS uses AI to upscale and insert synthetic frames, massively boosting performance on GeForce RTX GPUs.

But Huang revealed plans to use DLSS for generating entire textures, objects, and even NPCs within games.

Nvidia hints at the future of DLSS for AI-generated textures and NPCs in games

Say you’re playing a sprawling open-world RPG with a party of six in your crew.

According to Huang, two of those could be authentic, handcrafted characters.

Meanwhile, the other four could be completely AI-generated companions.

The idea isn’t new.

Huang has now seemingly hinted at scaling this technology up and folding it into DLSS.

All this covers the things gamers will be able to use their RTX GPUs for in the future.

At the session, Huang was also quizzed about how Nvidia plans to engage developers with generative AI technology.

It doesn’t just end there though.

Project G-Assistwas unveiled earlier this month at Computex.

Of course, flexing all that AI muscle requires some serious computing muscle.

An interesting point that came up was whether Nvidia could run AI models on more power-constrained environments like laptops.

To that, Huang highlighted how RTX GPUs employ a “race to sleep” technique.