“Welcome to City 17… it’s safer here.”
Antonov designed one of the most iconic locations in Valve’s first-person shooter Half-Life 2.
Born in Bulgaria in 1972, Antonov immigrated to Paris in 1989 before eventually moving to the United States.

Valve hired him in 2004 as an art director onHalf-Life 2.
Antonov conceived City 17, the oppressive Brutalist metropolis that serves as the opening setting of Half-Life 2.
Any gamer who has played Half-Life 2 knows City 17 well.
The game continues to influence modern titles despite never receiving a proper sequel because Valve still can’tcount to three.
Viktor Antonov, le directeur artistique sur Half-Life 2 et la franchise Dishonored, est decede.
L’information a ete confirmee par Marc Laidlaw, ex-ead writer chez Valve sur Half-Life.
[image or embed]
After Half-Life 2, Antonov joined Arkane Studios as a visual designer on Dishonored.
Arkane founder Raphael Colantonio alsopraisedthe Bulgarian-born designer, stating that Antonov was instrumental in the studio’s early success.