“Welcome to City 17… it’s safer here.”

Antonov designed one of the most iconic locations in Valve’s first-person shooter Half-Life 2.

Born in Bulgaria in 1972, Antonov immigrated to Paris in 1989 before eventually moving to the United States.

Viktor Antonov, the artist behind Half-Life 2’s City 17 and Dishonored, dies at 52

Valve hired him in 2004 as an art director onHalf-Life 2.

Antonov conceived City 17, the oppressive Brutalist metropolis that serves as the opening setting of Half-Life 2.

Any gamer who has played Half-Life 2 knows City 17 well.

The game continues to influence modern titles despite never receiving a proper sequel because Valve still can’tcount to three.

Viktor Antonov, le directeur artistique sur Half-Life 2 et la franchise Dishonored, est decede.

L’information a ete confirmee par Marc Laidlaw, ex-ead writer chez Valve sur Half-Life.

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After Half-Life 2, Antonov joined Arkane Studios as a visual designer on Dishonored.

Arkane founder Raphael Colantonio alsopraisedthe Bulgarian-born designer, stating that Antonov was instrumental in the studio’s early success.